Primary Magic: Archery Magic
Secondary Magic:
Caster or Holder: Holder
Description: Archery magic revolves around the use of a magic bow. The caster doesn't need to have any arrows, though arrows can be used with the bow. This magic creates special arrows that can have a varriety of special effects and flight paths. The arrows from this magic tend to dissapear making it so that wounds caused from them will bleed more since the arrow is not stopping the blood from dripping out.
Strengths: Archery magic is one of the best magics for long range battles and can defeeat enemies before they even know what hit them if used right. aside from its skill at range the variety of arrows that can be made makes this magic very usefull in most situations.
Weaknesses: Archery magic while being good from afar is horrible at short ranges. Like all Holder magic if you take away his Bow he will be unable to use magic till he gets it back or gets a replacement. Bow magic also takes time to aim for long or difficult shots which can leave the user vulnerable.
Name: Stink Arrow
Rank: E
Magic Cost: 5
Requirements: Archery Magic
Class: Supplementary
Range: 50m
Element: stink?
Effect: This arrow makes a cloud of stink once it hits a place or person. The stink cloud spreads about 5 meters and will cling to anyone who stays in the cloud for more than one post. This arrow is made after he pulls back the string and is made ready to fire.
Magic Circle: A blood red magic circle that has various runes along the edges with the symbol of sagittarius in the middle.
CD: 5 posts
Dur: 3 posts
Name: Create Arrows
Rank: E
Magic Cost: 5
Requirements: Archery Magic
Class: Supplementary
Range: Personal
Element:
Effect: This spell makes 10 normal arrows in his quiver. This spell gives him some ammo for his archery allowing him to fight without having to constantly expend mana.
Magic Circle: A blood red magic circle that has various runes along the edges with the symbol of sagittarius in the middle.
CD: 5 posts
Dur: till arrows are used
Name: Boom Arrow
Rank: D
Magic Cost: 10
Requirements: Archery Magic
Class: Supplementary
Range: 50m
Element:
Effect: Zanza fires an arrow that looks like any other arrow. This arrow however will detonate upon impact. creating a small explosion that causes minor burns and pushes everything within 5 meters to be pushed back a bit. This arrow is made after he pulls back the string and is made ready to fire.
Magic Circle: A blood red magic circle that has various runes along the edges with the symbol of sagittarius in the middle.
CD: 5 posts
Dur:
Name: Binding Arrow
Rank: D
Magic Cost: 10
Requirements: Archery Magic
Class: Supplementary
Range: 50m
Element:
Effect: The arrow flies towards the opponent like any other arrow up till a few feet in front of the opponent. At this time it splits into two parts which are connected by a sturdy wire. The two halves of the arrow will then wrap around the target and connect at the end if it hits. If it misses it will keep moving till it makes contact with something which it will then bind. This spell can be cut with a sharp enough weapon. This arrow is made after he pulls back the string and is made ready to fire.
Magic Circle: A blood red magic circle that has various runes along the edges with the symbol of sagittarius in the middle.
CD: 5
Dur: till destroyed
Name: Shifting Arrow
Rank: D
Magic Cost: 10
Requirements: Archery Magic
Class: Supplementary
Range: 50m
Element:
Effect: This arrow will fly like any other arrow except for that the arrow will change direction once. This arrow can be used to fire arrows around walls, pull off a feint by making it seem like they are firing at somebody else, or to catch an opponent who would normally dodge if it is used properly. This arrow is made after he pulls back the string and is made ready to fire.
Magic Circle: A blood red magic circle that has various runes along the edges with the symbol of sagittarius in the middle.
CD: 3
Dur: the arrow can change directions during the post it is activated or a turn after