Name: Flashback
Rank: E
Magic Cost: 5
Requirements: Ark of Time
Class: supplementary
Element: time
Effect: The caster lets the target goes back in a stage it was in the past. An example would be a broken sword goes back to when it did never broke. The range from this spell can be cast is 2 meters from the caster and only up to 1meter radius. The caster must also see the place where she is going to use it. It is mainly used to restore Orb of Time. Humans and animals are immune to this.
duration: instant
cooldown: 1 posts
Name: View in Time
Rank: E
Magic Cost: 5
Requirements: Ark of Time
Class: supplementary
Element: time
Effect: The caster creates a small magical circle on the ground in front of her and in that area fragments of the past are displayed. It is often useful, but always in a vague way with a lot of riddles. The circle can be up to 2 meters big and up to 5 meters high. The edge of the circle can only be up to one meter from the caster. It is important that during the fragments nobody enters the circle otherwise the fragment will be broken. Everybody can see the fragments. If the fragment is broken forcefully, by somebody or something entering the fragments it will cause great fatigue on the caster. Note that while everybody can see the images nobody even the caster can alter it. The caster needs to know of the event she wants to view. If anybody fires a spell regardless of the spell or purpose it will result in the same as if something enters the fragment
duration: varies, mostly one posts, maximum 2 posts and closed if an animal or humans steps, or spell is fired in the circle of the fragment.
cooldown: 5 posts
Name: Orb of Time
Rank: D
Magic Cost: 10
Requirements: Ark of Time
Class: supplementary
Element: time
Effect: The caster creates an small orb of time. Though it can’t do much on it’s own, the caster can use other spells on it to attack with it. The orb is 30 cm big. It shatters easily on impact. Any offensive spell will break it. It can otherwise also be restored by Flashback.
duration: Till shattered, will shatter itself after 5 posts
cooldown: 1 post after shatter.
Name: Time Beam
Rank: D
Magic Cost: 10
Requirements: Ark of Time, Orb of Time active
Class: offense
Element: time
Effect: The caster throws the Orb of Time to the target. Halfway it will double it speed and hurt the target if it hits the target. The max range of the throw is 3 meters. It will look like a beam when at its max speed, hence the name.
duration: one post
cooldown: 2 posts
Name: Flashsteps
Rank: D
Magic Cost: 10
Requirements: Ark of Time, Orb of Time active
Class: supplementary/offense
Element: time
Effect: The caster throws the Orb of Time in the direction of the target then it uses a possible way for to Orb to go in an attempt to attack the target, or hit something that is out of range of normal hands. Afterwards the orb goes back to the caster, if it is still intact. The Orb can go 4 meters away of the caster at max. It can hurt somebody if the target gets hit by it though it won’t do that much of damage. It can’t fly faster than the speed in which it was thrown.
duration: 1 post
cooldown: 3 posts