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 Kinetic Magic [WIP]

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AuthorMessage
Katyusha
D-rank
D-rank
Katyusha


Posts : 8
Jewel : 2092504
Join date : 2012-10-02

Kinetic Magic [WIP] Empty
PostSubject: Kinetic Magic [WIP]   Kinetic Magic [WIP] Icon_minitimeMon Oct 08, 2012 12:53 am

Spoiler:

Name: Massaging Blows
Rank: E
Magic Cost: 5
Requirements:-
Class: Supplementary
Range: Melee
Element:-
Effect: Taking advantage of his magic's other uselessness in attacking anyone or anything directly, Katyusha can use an extremely simplified, softened version of his massage to give massages. Giving the area a relaxed, incredible feeling, this spell essentially takes the first part of his magic, while removing the second.
CD: 1 post
Dur: Continuous until deactivated

Name: Kinetic Push
Rank: E
Magic Cost: 5
Requirements:-
Class: Supplementary
Range: Melee
Element:-
Effect: Sometimes unruly people need a small jolt, sometimes people need to be reminded of certain actions they need to take. And that's where this spell comes in. Using a human body, an object, anything that can be forced back and connect with the intended target, Katyusha can strike the target to send it towards his true objective. Once it/they connect, the intended target will feel a slight, uncomfortable push feeling as if they were just slapped. No matter how many people/objects it goes through, the effect will always just be a little insulting slap.
CD: 1 post
Dur: Instantaneous

Name: In Between Strike
Rank: D
Magic Cost: 10
Requirements:-
Class: Offensive
Range: Melee
Element:-
Effect: The bread and butter of Katyusha's magic, and the building block all his other spells are based upon. Utilizing his magic anywhere on his body, a striking surface most likely, Katyusha will hit a person/object somewhere. The effect will only relax them, giving them a blissful feeling despite being struck. But, should they move back, if there happen to be people/objects behind the first hit target, Katyusha's Kinetic Magic will move through them until it reaches the end of the link. Once there, it will take effect, causing damage equivalent to how many bodies/objects it passed...
CD: 1 post
Dur: Instantaneous

Name: In Between Layers Strike
Rank: D
Magic Cost: 10
Requirements:-
Class: Offensive
Range: Melee
Element:-
Effect: Refining the In Between Strike and specifying it to be effective against armored opponents, people Katyusha has had difficulty going against in the past, this spell takes advantage of the comfort level of an armor and turns it against the wearer. Pushing into the armor where ever he finds it most pliable, Katyusha activates his magic and strikes that area, causing it to be and pass through the armor, and deal damage to the wearer as if Katyusha had used In Between Strike on two people...
CD: 1 post
Dur: Instantaneous

Name: Kinetic Sling
Rank: D
Magic Cost: 10
Requirements:-
Class: Offensive
Range: 20 ft
Element:-
Effect: Inspired by the ability of slingshots to wound, and actually kill, Katyusha formulated this spell in order to somewhat negate his long ranged inadequacies. Using the same principles as In Between Strike, Katyusha will send his Kinetic Magic into an object of some sort, and throw it. Wherever it hits, the first target will almost always feel incredibly relaxed following the fact. Afterwards, depending on how many targets it passes, the person/object at the end will suffer damage equivalent to...
CD: 1 post
Dur: Instantaneous

Name: Disrupting Blow
Rank: D
Magic Cost: 10
Requirements:-
Class: Offensive
Range: Melee
Element:-
Effect: A spell which allows Katyusha to close with, and defeat ranged magical opponents at a farther distance than he can reach in time without taking several hits. Taking advantage of most ranged magical attack's need to have a shape of some sort, Katyusha can use this spell to strike incoming spells at an angle to disrupt its core. Though whatever he uses may be injured depending on the spell's composition, Katyusha can cause spells of similar rank to lose its shape and the ability to keep the magic necessary to deal damage within, making it fizzle out.
CD: 1 post
Dur: Instantaneous
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