Katyusha D-rank
Posts : 8 Jewel : 2092504 Join date : 2012-10-02
| Subject: Kinetic Magic [WIP] Mon Oct 08, 2012 12:53 am | |
| - Spoiler:
Primary Magic: White Tiger's Kinetic Magic | Magic circleSecondary Magic: (Must be filled in later. Magic you bought at the store goes here) Caster or Holder: Caster Description: Part brute force, part subtlety, but both used in perfect harmony with Katyusha's kinetic magic. What looks like a kick or a strike that should hurt terrible doesn’t, what looks like a blow to someone’s head actually feels very comfortable, massage-like some would say. But behind said person, there is nothing but pain and discomfort. Using the kinetics as a source of strength, Katyusha’s magic generates magical power wherever he wishes it on his body, and strikes anything he sees fit. The next step in the process transfers his magical power into the area, forcing it backwards; at this point, little to no damage will be done to the struck target due to the structuring of his magic. If there is anything behind the struck area, if the target moves back quickly enough to hit someone, anyone, the magical power will increase in strength and transfer, causing harm equivalent to the strength of his spell multiplied by however many obstacles it had to pass in order to reach its destination at the end. The more people/objects in between, the larger the impact at the end. Strengths: The more people there are, the more devastating Katyusha’s magic is to those in the rear line. For this reason, cowards and those who rely on henchman have reason to fear him. Even when outnumbered, Katyusha can whittle them down from the back lines while using other means to deal with those in the front lines. Besides that, for those first facing him, the deception of his weak attacks can cause those who fail to look back to see the damage done to the person behind them. In essence, Katyusha’s magic allows him to dominate encounters where he is outnumbered should he be skilled enough. Even then, by himself, Katyusha can get creative and use his own body or any object he can find as an obstacle to use his magic to effectively injure those he needs to. Weaknesses: While it has potential, there are occasions when Katyusha finds himself unable to use his magic. For the wise ones who notice Katyusha must strike something in between in order for his magic to take effect, they can either dodge, or ensure the path between them stays clean and solitary. Therefore, Katyusha is woefully inept at single combat without any creativity on his part, and his effectiveness continually falls as any fight continues when outnumbered. Along with that, this is a mainly melee to short ranged style of magic. Though agile and fit enough to lift himself over objects, Katyusha may find larger, or longer ranged opponents especially difficult considering his magic’s needs. Name: Massaging Blows Rank: E Magic Cost: 5 Requirements:- Class: Supplementary Range: Melee Element:- Effect: Taking advantage of his magic's other uselessness in attacking anyone or anything directly, Katyusha can use an extremely simplified, softened version of his massage to give massages. Giving the area a relaxed, incredible feeling, this spell essentially takes the first part of his magic, while removing the second. CD: 1 post Dur: Continuous until deactivated Name: Kinetic Push Rank: E Magic Cost: 5 Requirements:- Class: Supplementary Range: Melee Element:- Effect: Sometimes unruly people need a small jolt, sometimes people need to be reminded of certain actions they need to take. And that's where this spell comes in. Using a human body, an object, anything that can be forced back and connect with the intended target, Katyusha can strike the target to send it towards his true objective. Once it/they connect, the intended target will feel a slight, uncomfortable push feeling as if they were just slapped. No matter how many people/objects it goes through, the effect will always just be a little insulting slap. CD: 1 post Dur: Instantaneous Name: In Between Strike Rank: D Magic Cost: 10 Requirements:- Class: Offensive Range: Melee Element:- Effect: The bread and butter of Katyusha's magic, and the building block all his other spells are based upon. Utilizing his magic anywhere on his body, a striking surface most likely, Katyusha will hit a person/object somewhere. The effect will only relax them, giving them a blissful feeling despite being struck. But, should they move back, if there happen to be people/objects behind the first hit target, Katyusha's Kinetic Magic will move through them until it reaches the end of the link. Once there, it will take effect, causing damage equivalent to how many bodies/objects it passed... CD: 1 post Dur: Instantaneous Name: In Between Layers Strike Rank: D Magic Cost: 10 Requirements:- Class: Offensive Range: Melee Element:- Effect: Refining the In Between Strike and specifying it to be effective against armored opponents, people Katyusha has had difficulty going against in the past, this spell takes advantage of the comfort level of an armor and turns it against the wearer. Pushing into the armor where ever he finds it most pliable, Katyusha activates his magic and strikes that area, causing it to be and pass through the armor, and deal damage to the wearer as if Katyusha had used In Between Strike on two people... CD: 1 post Dur: Instantaneous Name: Kinetic Sling Rank: D Magic Cost: 10 Requirements:- Class: Offensive Range: 20 ft Element:- Effect: Inspired by the ability of slingshots to wound, and actually kill, Katyusha formulated this spell in order to somewhat negate his long ranged inadequacies. Using the same principles as In Between Strike, Katyusha will send his Kinetic Magic into an object of some sort, and throw it. Wherever it hits, the first target will almost always feel incredibly relaxed following the fact. Afterwards, depending on how many targets it passes, the person/object at the end will suffer damage equivalent to... CD: 1 post Dur: Instantaneous Name: Disrupting Blow Rank: D Magic Cost: 10 Requirements:- Class: Offensive Range: Melee Element:- Effect: A spell which allows Katyusha to close with, and defeat ranged magical opponents at a farther distance than he can reach in time without taking several hits. Taking advantage of most ranged magical attack's need to have a shape of some sort, Katyusha can use this spell to strike incoming spells at an angle to disrupt its core. Though whatever he uses may be injured depending on the spell's composition, Katyusha can cause spells of similar rank to lose its shape and the ability to keep the magic necessary to deal damage within, making it fizzle out. CD: 1 post Dur: Instantaneous | |
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