Primary Magic: Requip - Blackedge
Secondary Magic: N/A
Caster or Holder: Holder
Description: Requip – Blackedge belongs to the Requip magic family, allowing its user to instantly change and adapt to battles through the use of various equipment and spells to enhance their combat capabilities no matter what item is currently equipped. The magic itself can be taxing on the user in prolonged battles due to the magical cost of changing equipment and the various enhancements that might be used on said equipment without being able to land the attacks. The Blackedge requip specializes in extreme war weapons and oriented around supreme fighting ability, it is the ideal method of any offensive-oriented soldier.
Strengths:Like all requip magic, Blackedge is a very versatile magic due to the sheer amount of possible combinations of equipment available to it, in addition to the enhancements that it could infuse with them. One could say this magic holds boundless potential for one who knows how to use it.
Weaknesses:Jewels are the strongest and the weakest point of any requip magic. If you have the money for it, it is extremely powerful, however it is an expensive magic to maintain and upgrade. Another problem is it is a limited fighting magic for someone who lacks the appropriate imagination and experience to use it.
Spells
Name: Requip
Rank: E
Magic Cost: 5
Requirements: Requip magic
Class: Supplementary
Element: NA
Effect: Grants the user the ability to instantly change their outfit, clothes, hairstyle, or summon items from a pocket dimension.
Magic Circle: None
CD: None
Dur: Instant
Name: Blinding Advantage
Rank: E
Magic Cost: 5
Requirements: Requip magic
Class: Supplementary
Element: NA
Effect: Grants the user the ability to instantly enhance the polish shine on hi/her armor. The reflective shine is intensified to the point where it can can catch the opponent off-guard for a second of blindness when looked at straight on. The shie is literally only effects the eyes for a couple seconds unless the opponent has enhanced eyesight. In that case it lasts for a minute ( 1 post ).
Magic Circle: None
CD: 1
Dur: Instant (1 if target has enhanced eyesight)
Name: Double Slash
Rank: D
Magic Cost: 10
Requirements: Requip magic
Class: Offensive
Element: NA
Effect: A technique that is used in coherence with a weapon. The user makes a strike or slashing attack with their weapon of choice and invoke their magic. When the magic is activated a wisp of aura-like energy makes a slash of the exact same direction and proportion as the weapon used. It is a repeat of the first attack immediately after it finished. The damage the magical slash deals is limited to minor cuts, bruises and fless-wounds. The colour of the energy is specific to the user, in Vanitas's case it is very dark red.
Magic Circle: N/A
CD: 2
Dur: Instant
Name: Assassin's Dark Shroud
Rank: D
Magic Cost: 10
Requirements: Requip magic
Class: Supplementary
Element: NA
Effect: The user envokes their magic to release a shadow-like cloak over their body, it looks as if the shadow comes from the armor being worn, seeping out to cover the user. A hint of the normal person and armor that lies underneath is still visible but without looking closely he/she will look like a humanoid shadow figure. The effects of this cloak grant soundlessness to the user to all but the most tuned ears (Dragon Slayers and animal hearing). The other effect is a 50% speed increase (top running speed 23-25 mph on bare human enhancement). The shroud has a limited lasting time and fades away when the spell is finished.
Magic Circle: None
CD: 2
Dur: 3
Name: Midnight Rush
Rank: D
Magic Cost: 10
Requirements: Requip magic
Class: Offensive
Element: NA
Effect: The user activates their magic and a magic circle appears behind him/her. Upon the appearance of the circle the user is sent flying forward at a speed of 10m/s at a maximum distance of 20 meters. While in this spedious state the user is given a strength increase of 50%. The rush can only go straight ahead, leaving that path would end the technique prematurely. The strength gained from the spell is lost as soon as the rush is over.
Magic Circle: - Spoiler:
CD: 3
Dur: Instant