Lost Magic: Light Dragon Slayer MagicSecondary Magic:
N/ACaster or Holder:[b/] Caster
A Caster type of magic taught to Lance from the Dragon of Light Luxsacnti. The magic is consdiered a Lost Magic since there Dragon Slayer magic is so rare. The magic's spells are based off the ability to bend and channel light for different situations ranging from creating powerful forcefeilds, rays of light, and healing others of their wounds. Unlike other other dragonslayers that eat their element Lance takes in light through his skin like a plant.
Light Dragonslayer magic is normally used with a Shinning white or silver magic circle. The is normally alot stronger during the day time and outside under the sun. Strengths:
1) Speed. Light Dragonslayer Magic is one of thee fastest attacking of all magics. Only few are faster than it. It's speed is just a bit faster than lightning magic.
2) Versatility. Light Dragonslayer Magic's main reason is to protect it's user so it is able to be a very versatile
3) Bright. Most of it's attacks are able to blind enemies at higher ranks making it hard to dodge.
4) Daylight. Being outside under natural light gives Light DragonSlayer magic a huge advantage. Being outside in the sun the Mange is able to take in the natural light making it stronger. Light produced by other things can help them but they will not be able to reach full potential without the sun.
5) Resistance. Light magic as a 15% resistance to Lightning magic and 10% resistance to fire magic since he can take in the light they create to weaken their spells magic. He is also 100% resistant to light magic for obvious reasons.Weaknesses:
1) Darkness. Being left in the dark will make the user not be able to produce their magic as well.
2) Dark Magic. Dark Magic can overwhelm light dragon slayer magic pretty easily.
3) Control. Controlling light magic while using its speed is hard to control and takes alot of mental control to fully master it.
4) Lack of Melee. It is a mid range to long range form of magic it has little spells that can be used for melee purposes.
-Shadow/dark magic does 25% more damage to LanceName:
Twinkling Stars V1Rank:
5 to start the spell and 5 for everypost after it startsRequirements:
Light Dragonslayer magicClass:
This spell was one of their first Luxsacnti taught him. He is able to create 5 small little orbs around his finger tips illuminating a 30 feet radius around him. Higher ranks of this spell the user may be able to throw the orbs and have them stick to surfaces allowing the user to light up larger areas. Magic Circle:
This magic does not require a magic circle due to being such a low ranking spell.CD:
AS long as the user has magic energy.Name:
Solar Flare Rank:
Light Dragonslayer Class:
15 ft in front of the casterElement:
By focusing extremely bright light into the palm of his hand Lance is able to blind people .The spell is mainly used to distract a person so that he can get away. Stuns a person for 1 post. Magic Circle:
Since its such a low ranking spell it doesnt need a circleCD:
Light Dragonslayer's Shooting Stars V1Rank:
Light Dragonslayer magicClass:
.By holding his hand out Lance is able to use this spell to bend light to become beams of that is able to do damage to his enemy. He shoots off two beams of light that go 1mps. They can go as far as 20 feet away. At higher levels on this spell the user can even bend the light in mid flight allowing them to change where the beams will hit. Magic Circle:
Light Dragon Slayer Light Sheild V1Rank:
10 and 5 for every turn afterRequirements:
Light Dragonslayer MagicClass:
a 5 foot radius with the caster in the middleElement:
Lance creates a bubble of light around him and whoever else is inside. The bubble is able to withstand 2D spells before being destroyed or 1 C. Magic Circle
3 post after it was activatedDur:
until the user takes it off, its destroyed, or 3 post have past.Name:
Light Dragonslayer Healing Light V1Rank:
Light Dragon Slayer MagicClass:
Lance is able to make his hands glow a soft white and light purple color. When the light touches a wound it is able to quicken the regeneration process. This spell is only good for using against cuts or bruises. It can releive the pain and slow the bleeding of higher attacks but cannot heal them very well. Later ranks can heal even some of the most sever injuries.Magic Circle: