Name: Guardian Mode
Rank: C
Magic Cost: 20
Requirements: Light Dragon Slayer/ Twinkling Stars V2
Class: Offense
Range: 5 feet for full effect, 6-10 half effect. 11+ No damage.
Element:Light
Effect: If a person gets within 10 feet of the orb it will activate. The damage done is the same compared to Sacred destruction v1. This will effect any orb though. Lance and his allies will not trigger the orbs. Lance will not receive damage from this spell but if his allies are close enough to them when they do go off they could. The orbs will follow the threat for 30 feet if they attempt to leave their range. Once they move 30 feet they will explode. They move at 30 mph.
Magic Circle: White circle in front of him.
CD: 3 post
Dur: 5 post
Name: Light Dragons Eye
Rank: D
Magic Cost: 10 5 to hold
Requirements: Light Dragon Slayer
Class: Supplementary
Range: 50 yards
Element:Light
Effect: Lance's eyes become a golden iris. He can sense anything that any form of light is touching within 50 yards. With this magic he can keep an eye on people who are even behind him giving him a great advantage in battle.
Magic Circle: N/A
CD: 2 post
Dur: As long as he has magic
Name: Hyper Flicker
Rank: C
Magic Cost: 20
Requirements: Light Dragon Slayer Magic
Class: Supplementary
Range: 15 feet.
Element: Light
Effect: Allows Lance to reach speeds that cannot be followed by normal eyes for short distances. The attack normally allows Lance to dodge quick attacks or to cover ground rather quickly allowing him to appear to attack from the front but Hyper Flicker at the last moment to come at their back side.
Magic Circle: (Put the color of your magic circle here for when you activate a spell. Describe how it looks.)
CD: 2 post
Duration:Instant
Name: Light Dragon Slayers Roar
Rank: B
Magic Cost: 30/ 15 held
Requirements: Light Dragon Slayer Magic
Class: Offense
Range: 50 feet
Element: Light
Effect: Lance creates a magical circle in front of his mouth. At that point a large powerful laser is shot from his mouth. The laser has the power to slice things within it's 50 feet range. The beam will leave 2nd degree burns and 3rd degree on a person. This ability is highly useful since Lance is able to move his head to hit multiple enemies or to keep attacking a single moving enemy. The skill will also auto cut through any shields that are used against is as long as they are its level or below. He can also hold this spell for a total of two post. The laser will fire out at a speed of close to 40 mph.
Magic Circle:
CD: 3
Dur: 2 post
Name: Light Limbs
Rank:B
Magic Cost: 30
Requirements: Light Dragon Slayer Magic
Class: Offensive
Range: Self
Element: Light
Effect: Lance makes his limbs become pure light energy. While in this form they can travel at speeds that a normal human could not keep up with even with their eyes, close to 100mph. The limbs will only last this way for short periods of time. The light add a bit to his physical strength with that limb and also will cause first and less sever second degree burns.
Magic Circle:N/A
CD: 2 Post
Duration: Instant
Name: Bending Light v2
Rank: D
Magic Cost: 10 5 held
Requirements: Light Dragon slayer
Class: Supplementary
Range: 50 feet
Element: Light
Effect: Lance has better control over the light allowing him to make the false images more complex. Now instead of small tricks of the light he can make large ones, allowing him to bluff over his power or to change multiple people's appearances. Once a person has touched the false image though they will auto learn that it is false and the image will disappear.
Magic Circle: N/A
CD: 2 Post
Dur: As long as the mage has magic