Samael D-rank
Posts : 72 Jewel : 2177309 Join date : 2012-06-17 Age : 33
Character sheet Character Name: Magic of character: Mana Bar: (100/100)
| Subject: Samael's Magic Mon Jun 18, 2012 1:53 pm | |
| Primary Magic: Bone-Make Magic Secondary Magic: N/A Caster or Holder: Caster Description: The caster forms bone items/shapes in order to block, assault, and support himself and allies. Bone creations are usually curved in some way, as most bones in the body are not strait. With added thought, Samael can make them strait though. Though called 'Bone-Make Magic', other connective tissues that arise from mesenchyme such as cartilage, tendons, and ligaments, may be integrated with the bones to maintain plasticity. Strengths: Freedom of Shape and Utility, which is the shape of all creation magic, Bone is a strong material that gains most of it's resilience from it's form and composition. Its basic structure and counter-curved rings allow it to resist blunt trauma and absorb shock, capable of supporting weights well beyond its own. Bone is light-weight and sturdy when healthy, though remarkably flexible if formed with varying mineral ratios and maturity. Weaknesses: Fire/Dessication Damage of the same rank causes the bone-make spell to become brittle and stiff. Bone-Make spells are reduced by one rank in effectiveness vs all spells and damage in the following post after being dried. A Bone-Make spell that is reduced to no-rank by this weakness is instead counted as an E-rank spell as the damage inflicted to the Bone-Magic Spell was not technically enough to destroy it outright. EX: D rank Bone-Make Spell is hit by E-Rank Fire Spell, Bone-Make spell now counts as E-rank in the following round if applicable, even though it technically has no rank. Magic Circle:- Spoiler:
Art By: shimmortalE-Rank Spells:- Spoiler:
Name: Craft Rank: E Magic Cost: 5 Requirements: Bone-Make Magic Class: Supplementary Range: 15 ft Element: Bone Effect: Creates up to a one cubic foot per rank bone object which serves no combat purpose. The sharpest thing able to be created with this spell is basic kitchen cutlery. Usually it is used to create stakes, plates, tripods, and other necessary camp-items that a poor wander cannot afford to purchase. Any attempted 'weapons' made from this spell are purely cosmetic and could only ever be used to bluff as they cannot hold up against a magically empowered opponent or anything metal. This is the spell he uses in general to just show off his ability to create and be helpful out of combat. CD: 1 Post Dur: 1 IC day per rank
- Spoiler:
Name: Ground Substance Rank: E Magic Cost: 5 Requirements: Bone-Make Magic Class: Supplementary Range: 15 ft Element: Bone Effect: Using his Bone-Make Magic, the user sprays a layer of sticky connective tissue over the target area (5 ft area / rank) that bonds with the first thing that it touches other than the creator. Though not capable of doing any damage, the sticky substance can generally hinder movement (but not stop it) and hold together materials that aren't too heavy (10 lbs per rank). CD: 1 post Dur: 1 IC hour per rank
D-Rank Spells:- Spoiler:
Name: Osteoblast Rank: D Magic Cost: 10 Requirements: Bone-Make Magic Class: Offensive Range: Moderate (50 ft) Element: Bone Effect: This spell creates a small burst of tiny sliver-like shards (20) of bone that are sprayed out at the target in a cloud. If hit, the damage is generally light and results in splinters of bone sticking into the skin or scraping the surface. While irritating and uncomfortable, it is not life-threatening. Occasionally, this spell could temporarily blind the target if the shards were to irritate the eye. Breathing in the shards is not advised as it could cause the target to choke/cough to remove the debris. CD: 1 post Dur: 1 post
- Spoiler:
Name: Trabeculae Rank: D Magic Cost: 10 Requirements: Bone-Make Magic Class: Defensive Range: Close (25 ft) Element: Bone Effect: This spell creates a 'wall' (shaped as needed) of web-like inter-woven spongy bone. This wall is especially resistant to blunt trauma or spells that have an explosive after-effect as the wall recoils and 'gives' slightly to cushion the blows. These blows still damage the wall, however the wall retains it's shape. The wall can be shaped as needed to deflect attacks, though as a general rule must be anchored to something pre-existing, be it a wall, cieling, floor, or even a pillar. This is a basic defensive spell. The Spell suffers from the same weakness that all bone magic does, as well as being slightly permeable to liquid or gas attacks since it is not a completely solid wall, granted most of the substance will be blocked. CD: 1 post Dur: 1 post
- Spoiler:
Name: Bone Knight Rank: D Magic Cost: 10 +5 / Extra Post Requirements: Bone-Make Magic Class: Supplementary Range: Personal Element: Bone Effect: This spell is Samael's signature spell. This spell is cast on the self, crafting armor of bone around the user as well as a weapon. Samael's Weapon of Choice for this spell is usually a serrated spinal column-like whip. This spell raises the overall defense of the caster with the armor, and provides an alternative means of combat with the crafted weapon. The armor is largely piecemeal and does not cover the whole body, consisting largely of boots, gauntlets, chest plate, and helm. The armor is light, as is bone, though suffers from the same weakness as his overall magic. The whip has a range of 25 ft fully extended and has a somewhat sharp sacral end. Every vertebra is similarly sharp, though it's quality can usually only produce light wounds or bruises. The Whip can otherwise be used as a normal whip for tripping, disarming, restraining, etc. CD: 4 posts Dur: 2 posts per rank maximum.
Bone Knight might need to be ranked C. let me know.
Last edited by Samael on Mon Jun 18, 2012 3:51 pm; edited 4 times in total | |
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Eve_Furey S-rank
Posts : 395 Jewel : 2131092 Join date : 2012-05-28
Character sheet Character Name: Eve Furey Magic of character: Card Magic Mana Bar: (100/100)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 2:05 pm | |
| You get another E-rank spell, hun~ - Decrease the range for Osteoblast - What types of magic is your wall spell strong or weak against? - Decrease the range for your whip for Bone Knight (Both ranges I'm asking you to decrease can be increased when you rank up these spells~ (^-^)) | |
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Samael D-rank
Posts : 72 Jewel : 2177309 Join date : 2012-06-17 Age : 33
Character sheet Character Name: Magic of character: Mana Bar: (100/100)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 2:17 pm | |
| I believe I have it fixed now unless you want -more- things that the wall is weak against.. I rephrased some stuff about the wall a well.
I cannot think of another E-rank spell at the moment. I assume I could add one later at no cost since it was simply an un-filled starting-spell right? | |
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Ardere Kasai Moderator
Posts : 710 Jewel : 2144935 Join date : 2012-05-17 Location : Magnolia, Fiore
Character sheet Character Name: Ardere Kasai Magic of character: Poison Dragon Slayer Mana Bar: (120/120)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 2:22 pm | |
| Your starter spells can't get approved without 2 E's but don't worry about it since your not approved yet. | |
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Samael D-rank
Posts : 72 Jewel : 2177309 Join date : 2012-06-17 Age : 33
Character sheet Character Name: Magic of character: Mana Bar: (100/100)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 3:09 pm | |
| Bump Hopefully these are okay. I was really at a loss as to what you could possibly want to do with 'bone' that would be a E rank spell.. so.. had to reach into anatomy/biology and snag at something. :s | |
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Ardere Kasai Moderator
Posts : 710 Jewel : 2144935 Join date : 2012-05-17 Location : Magnolia, Fiore
Character sheet Character Name: Ardere Kasai Magic of character: Poison Dragon Slayer Mana Bar: (120/120)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 3:45 pm | |
| How many shards for Osteoblast? I'd say like 10-20 or so. | |
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Samael D-rank
Posts : 72 Jewel : 2177309 Join date : 2012-06-17 Age : 33
Character sheet Character Name: Magic of character: Mana Bar: (100/100)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 3:52 pm | |
| K.. I chose 20 because these 'bone shards' are like... pretty small... like maybe a toothpick each.
Anyway.. once again, Fixed. :3 | |
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Ardere Kasai Moderator
Posts : 710 Jewel : 2144935 Join date : 2012-05-17 Location : Magnolia, Fiore
Character sheet Character Name: Ardere Kasai Magic of character: Poison Dragon Slayer Mana Bar: (120/120)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 5:16 pm | |
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Eve_Furey S-rank
Posts : 395 Jewel : 2131092 Join date : 2012-05-28
Character sheet Character Name: Eve Furey Magic of character: Card Magic Mana Bar: (100/100)
| Subject: Re: Samael's Magic Mon Jun 18, 2012 8:06 pm | |
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