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 Sky God Slayer Spells

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Theo
D-rank
D-rank
Theo


Posts : 73
Jewel : 2182301
Join date : 2012-04-30

Sky God Slayer Spells Empty
PostSubject: Sky God Slayer Spells   Sky God Slayer Spells Icon_minitimeTue Sep 25, 2012 10:39 pm


Primary Magic: Sky God Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Wind God Slayer magic is a very rare magic, a structured claim considering it is literally lost magic. For someone to even be seen brandishing this magic is a case worth reporting. Like dragon slayer wind magic, God slayer wind magic is capable of healing and attacking by usage of the winds. The user is able to eat nearby winds which serves to booster their strength and physical condition. Unlike dragon slayer wind magic though, this magic is in a class of it's own. As users are granted more destructive power. It is a magic that all wind Mages should fear when combating against.
Strengths: God slayer wind magic is on a higher class than its dragon related sister magic. The user can literally consume dragon slayer magic with ease, whereas the dragon slayer has to nullify their magic to do so. God slayer wind magic is very devastating in combat. Users can summon gale winds to shred an enemy into pieces as well as objects in their way. The winds can even be compressed to wind an enemy as well. Aside from these few features, the magic can also heal, which makes it a splendid supplementary magic. And like dragons slayer wind magic, it even has spells to improved the abilities of others in combat.
Weaknesses: : No magic is perfect, so it goes without saying even a magic as powerful as God slayer's wind has flaws. These flaws, though few in number are admittedly issues to look out for. Things such as steel and rock prove to be obstacles for wind magic. Not to say that the wind can't be forumlated to handle the task, but without a certain skill level in the mage the objects will impede on spells. Another weakenss of wind magic stems from the fact that it can not heal fatigue, and it causes fatigue while healing. Thus this magic can tire out the user in a sense. Finally, the winds manipulated and created during spells may often appear black, robbing the spells of stealth that normal wind magic has.






Name: Flight of the Sky God
Rank: E
Magic Cost: 5 (+2 per post)
Requirements: Sky God Slayer 
Class: Supplementary
Range: 10 Ft
Element: Air
Effect: Theo's body is covered a a dark aura and his body grows lighter and lighter. Using his air manipulation he can fly but he can only fly at a slow speed at the moment, the Max speed being 5 Mph.

Magic Circle:
Spoiler:
CD: 2
Dur:  Until canceled.

Name: Sky Gods Step
Rank: E
Magic Cost: 5
Requirements: Sky God Slayer
Class: Supplementary
Range: N/A
Element: 
Effect: Theo's magic seal appears under his feet and compresses black air to be a foot hold so he can move around in the sky more easily.
Magic Circle:
Spoiler:
CD: 2
Dur: Instant

Name: Sky Gods Touch
Rank: D
Magic Cost: 10(+5 per post after activation)
Requirements: Sky God Slayer
Class: Supplementary
Range: Within Ten Feet
Element: Air
Effect: A magic Seal appears above Theo and his body starts to glow a light black aura. All of Theo's minor injuries such as cuts and bruises are healed but his fatigue caused by the injuries is not.
Magic Circle: [spoiler]Sky God Slayer Spells Wendym10
CD: 2
Dur: Until properly healed.

Name: Sky Gods Punch
Rank: D
Magic Cost: 10(+5 per post after activation)
Requirements: Sky God Slayer
Class: Supplementary
Range: Within Ten feet
Element: Air
Effect: After a medium sized magic seal appear in front of his fist, black winds swirl around both of them then go up stoping at his shoulder. Then uses a punching motion to send a large fist of compressed wind at the opponent, the fist can go up to ten feet high at a  speed of ten miles per hour. The fist can easily break through wood and easily dent steel.
Magic Circle:
Spoiler:
CD: 3
Dur: Until Theo stops punching

Name: Sky Gods Shield
Rank: D
Magic Cost: 10(+5 per post after activation)
Requirements: Sky God Slayer
Class: Defensive
Range: Within Ten Feet
Element: Air
Effect: A magic seal appears in front of Theo and black wind appears and compresses into a solid shield. The shield can Deflect same rank spells and lower rank spells. The shield is 6feet tall and 5 feet wide. The Shield can block 5 D-rank spells and all E-rank spells, higher rank spells above D break it 
Magic Circle:
Spoiler:
CD: 3
Dur: 4 Post

Name: Sky Gods Spear
Rank: D
Magic Cost: 10
Requirements: Sky god Slayer
Class:  Offense
Range: 10 feet 
Element: Air
Effect: A magic seal appears  before Theo's hands as he clasps them infront of his body. The magical seal then disappears as a four foot spear appears and is soon pushed by a gust of black wind which makes it fly 10 mph and can fly up to 10 feet high.
Magic Circle:
Spoiler:
CD:  2
Dur: Instant


Last edited by Theo on Wed Sep 26, 2012 10:32 am; edited 2 times in total
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Lance
S-rank
S-rank
Lance


Posts : 345
Jewel : 2119108
Join date : 2012-08-07
Location : Magnolia

Character sheet
Character Name: Lance Lightfang
Magic of character: Light Dragon Slayer
Mana Bar:
Sky God Slayer Spells Left_bar_bleue300/300Sky God Slayer Spells Empty_bar_bleue  (300/300)

Sky God Slayer Spells Empty
PostSubject: Re: Sky God Slayer Spells   Sky God Slayer Spells Icon_minitimeTue Sep 25, 2012 10:52 pm

approved 1/2
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Aila
S-rank
S-rank
Aila


Posts : 408
Jewel : 2133633
Join date : 2012-05-29

Character sheet
Character Name: Aila
Magic of character: Requip:The Reaper
Mana Bar:
Sky God Slayer Spells Left_bar_bleue300/300Sky God Slayer Spells Empty_bar_bleue  (300/300)

Sky God Slayer Spells Empty
PostSubject: Re: Sky God Slayer Spells   Sky God Slayer Spells Icon_minitimeWed Sep 26, 2012 12:39 pm

Approved 2/2
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Sky God Slayer Spells Empty
PostSubject: Re: Sky God Slayer Spells   Sky God Slayer Spells Icon_minitime

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