Spells
Primary Magic: Requip – The Crimson Mercenary
Secondary Magic: NA
Caster or Holder: Holder
Description: Requip – The Crimson Mercenary belongs to the Requip magic family, allowing its user to instantly change and adapt to battles through the use of various equipment and spells to enhance their combat capabilities no matter what item is currently equipped. The magic itself can be taxing on the user in prolonged battles due to the magical cost of changing equipment and the various enhancements that might be used on said equipment without being able to land the attacks.
Strengths: Like all requip magic, The Crimson Mercenary is one of the most versatile magic due to the sheer amount of possible combinations of equipment available to it, in addition to the enhancements that it could infuse with them.
Weaknesses: Jewels, jewels, jewels are the strongest and yet the weakest point of any requip magic. If you have the money for it, it is extremely powerful, however it is an expensive magic to maintain and upgrade. In addition to the cost, in prolonged battles where they have to change armors frequently than the mage can find themselves running out of magic quickly due to the cost of changing and using their abilities.
Name: Shatter
Rank: D
Magic Cost: 10
Requirements: Melee Weapon
Class: Offensive/Supplementary
Element: None
Effect: Infusing her magic into a melee weapon Angelica is able to increase its next melee attack damage by 50%. The effect is shown by the weapon glowing faintly from the magical power pumping through it, the color of the glow changes from weapon to weapon however they all glow none the less.
Magic Circle: None
CD: 1 post
Dur: 1 post
Name: Requip
Rank: E
Magic Cost: 5
Requirements: Requip magic
Class: Supplementary
Element: NA
Effect: Grants the user the ability to instantly change their outfit, clothes, hairstyle, or summon items from a pocket dimension.
Magic Circle: None
CD: None
Dur: Instant
Name: Swift Strike
Rank: D
Magic Cost: 10
Requirements: Weapon
Class: Supplementary
Element: NA
Effect: By infusing her magic into her weapon she creates a shimmering effect that surrounds the air around it, as if the weapon was emitting a strong heat. While the weapon is under the influence of this enhancement the wielder finds it much easier to maneuver and lighter, granting them a 50% speed increase while using it.
Magic Circle: None
CD: 1 post
Dur: 1 post
Name: Phantom Hand
Rank: D
Magic Cost: 10
Requirements: Weapon
Class: Offensive/Supplementary
Element: NA
Effect: By infusing her weapons with her magic Angelica is able to freely control them for up to 15 meters away from her current location. While infused they have both her speed and strength and are manipulated as if she was wielding them herself.
Magic Circle: NA
CD: 2
Dur: 2
Name: Spinning Defense
Rank: D
Magic Cost: 10
Requirements: Melee Weapon
Class: Defensive
Element: NA
Effect: By infusing her weapon with magic and rapidly spinning it Angelica is able to create a spinning shield to defend against attacks. It is capable of defending up to two D rank spells before the magic is drained and the weapon is unable to defend against any more attacks.
Magic Circle: NA
CD: 1
Dur: 1