Primary Magic: E.O.N.E- Enlightenment of Natural Energy
Caster or Holder: Caster
Description:It is proven that one's inner ki is a purer form of magical energy, it being raw magical power. The method of E.O.N.E uses one's inner ki along with the energy that derives from nature itself to create powerful magic techniques. But because of it's style users aren't really looked at as mages but rather martial artists.
The style had long gotten rid of the traditional movements and forms and has instead been taught so that each successor could incorporate it into their own fighting styles as a way to advance the art. Essentially, E.O.N.E uses the "quality, not quantity" approach, as the art relies on having a very refined and pure magical energy, even if not much in amount, instead of enormous quantity of unrefined Ki, the breathing method is the key to purifying the magic to be used, similar to how only pure uranium can be used to create an atomic explosion. The focal point of breathing is Yin of inhaling (negative charge) and Yang of exhaling (positive charge). To be simpler taking in natural energy and letting it out along with your's along with it. As such creating a perfect balance of to drastically empower abilities. It is because of this that EONE is called the magic art of "Perfect Balance."
Strengths: EONE is based on close frontal combat with only limited ranged options. But because of this EONE has developed many techniques and methods that make close combat very lethal against them. Using simple spells to empower speed and strength to quite fearsome levels. And as the user advances in the art, using spells that not only damage but can cause devastating effects such as disrupting the flow of attacks and stunning. Also creating powerful defenses along with the offense. In JD's opinion the biggest strength EONE has is its ability to be original, creative and adapt.
Weaknesses:EONE is a formless style, but it does require a strong body to utilize effectively. One has to be able to give and take blows, to know how to properly use EONE. Sp physicality is a must when it comes to this magic style, if not then it is useless. Along with outside body the inside has to be strong as well.
The biggest factor to EONE is the breathing technique, if a simple breathing pattern is wrong and JD's inner pure Ki is scrambled in some way the spell he is using can not be used and will blow up right in front of his face. Although it seems simple, the natural energy being taken it, has to be perfectly synchronized with the user's own power. They both have to be perfectly aligned, if not EONE can be fatal to it's own user. Such as causing severe internal damage. It takes months of the proper breathing technique to sustain this weakness. The user's body will also slowly start to turn to stone.
Name: Lightning Fist
Rank: D
Magic Cost: 10
Requirements: The training of EONE, and to be it’s successor.
Class: Offense
Range: Arm Reach
Element: None.
Effect: Despite the name of this technique it does not involve lightning at all. (Sorry Dragon and god slayers). JD only named it this because his magical power resembles lighting sparks when using it. Plus he needed a call out name for his signature attack. The way Lightning fist works is the user creating a negative charge from the natural energy being taken it, and simply releasing it onto his target. Although simple enough it takes a stunning effect, the effectiveness depends on the user's skill which can produce either a current that stuns the opponent for a long duration of time or a current that lasts only for very short time. In JD's case he needs two lightning fists to connect in order to stun and even his stunning is not that strong since the target can still move certain body parts, and it only lasts two posts. Lightning Fist only adds a slight damage increase to his attack, only about 10 percent.
Magic Circle: - Spoiler:
CD: JD can only uses this spell twice before a one post cool down.
Dur: instant
Name: Head of Lightning
Rank: D
Magic Cost: 10
Requirements: Training with EONE
Class: Supplementary
Range: Can only traverse a distance of 20ft.
Element: None
Effect: Head of lightning is an instant dash skill used by EONE. Giving the user the ability to traverse short distances in quick times. He is still visible to the eye, just being a lot harder to follow. Head of Lightning traverses short distances with extreme speed and can enhance kicks or punches performed during it's execution. Head of Lightning is also not easily evaded as dodged. Since Head of lightning is being used at such a low ranking, his overall speed is not completely overwhelming. Giving him only a 50% increase in speed for a instant.
Magic Circle: - Spoiler:
CD: JD can only use this spell three times with a 2 post cool down
Dur: instant.
Name: Natural Empowerment
Rank: D
Magic Cost: 10 + 5 for each post
Requirements: Class: Offense
Range: Self
Element: None
Effect: By taking in natural energy with a deep breath, and focus. The users the most basic art of EONE within himself, taking in natural energy and synchronizing it with his own. Increasing his strength and durability by 35%, allowing him to dish out more powerful attacks while taking hard hit aswell.
Magic Circle: - Spoiler:
CD: When cancelled it has a 4 post cool down
Dur: It lasts until JD cancels it.
Name: Natural Sensor
Rank: E
Magic Cost: 5
Requirements: Training of EONE
Class: Supplementary
Range: A range of ten meters
Element: None
Effect: JD focuses for about a second, taking in natural energy and the information of his surroundings. With this spell he is able to locate any person within his range. Making him quite the capable sensor which is quite a helpful ability.
Magic Circle: - Spoiler:
CD: 1 post
Dur: JD can use this for two posts then having to cool down
Name: Air Walk.
Rank: E
Magic Cost: 5
Requirements: Training in EONE
Class: supplementary.
Range: Just under leg’s reach
Element: None
Effect: Using his own inner ki and little concentration of the nature’s energy around him JD can condense the nature’s energy around him, so he can seemingly land and walk on air. They take the form of small plates that can hold him in bound in air for a while. He can only make two as of right now, one for him and another person.
Magic Circle: - Spoiler:
CD: 1 post
Dur: JD can use this for 3 posts before having to cool down.