Name: Dozoru (Ground Shave)
Rank: D-Class.
Magic Cost: 10.
Requirements: Kijuujitsu test passed.
Class: Supplementary.
Range: Self/0 ft.
Element: Non.
Effect: Just like the rest of Kenpo Magic spells, Dozoru also works by converting Magic Power into pure Chi, magic in its purest form; in this case, to enhance speed. The user's magic circle appears below the user's feet, manifesting in their aura's color as a slight gust of wind follows, lasting for barely a second. As it dispresses, the Magic Circle fades away but the evidence that the magic took effect lies in the user's visible aura. Lasting for a short time before straining, this spell increases the user's overall speed and reflex timing, muscle reaction time and perception - in one word: agility, by 30%.
Magic Circle: - Despite displayed color, circle takes the color of the user's aura:
CD: 2 posts after deactivation.
Dur: 3 posts.
Name: Bōsōte (Rampage Arm)
Rank: D-Class.
Magic Cost: 10.
Requirements: Kijuujitsu test passed.
Class: Supplementary.
Range: Self/0 ft.
Element: Non.
Effect: As expected of the name, Bōsōte is a strength enhancing spell, but despite it the effect takes over the whole body, and not just the arms. Like with most other Kenpo Magic Fugaku spells, this one too - can only be noticed through the user's aura, and the mahic circle, following a second-long gust of wond from below appears beneath the user's legs, lasting for barely a second. Bōsōte increases overall the user's physical strength, but not endurance as a raging animal or beast would use its powers to full extent, but become more vulnerable. Overall, the user's physical strength increases by 50% when in usage.
Magic Circle: - Despite displayed color, circle takes the color of the user's aura:
CD: 2 posts after deactivation.
Dur: 3 posts.
Name: Fugakukeipō: Majin Seisui (Fugaku Line Arts: Demon Man's Life Water)
Rank: D-Class.
Magic Cost: 10.
Requirements: Kijuujitsu test passed, undergoing training under a Fugaku line Kenpo Magic master/practitioner.
Class: Supplementary.
Range: Self-Close/0-5 ft.
Element: Non.
Effect: Per belief, the 5th realm of incarnation, known as the Human Realm, is the most disgusting and horrifying of the 6 realms (Rokudō) and therefore, humans are referred to as 'Demon Men' in the spell name. The user begins by molding their Magical Power into pure Chi, revealing their aura in its weakest form (a beginner mage-level aura) and performing a specific traditional handsign. The magic circle only then appears, at the user's hands following the handsign. When it disappears, the user's hands will become engulfed in pure Chi, though not of offensive properties; quite the opposite, regenerative properties. When touched by either hand (preferrably both), the target - user or those within his physical reach - will feel a soothing feeling, relaxing them. In truth, their bodies revert to a state of a few moments ago in condition. Through the use of this spell, the target will receive a slight heal, recovering injuries such as newly cuts, slight bleedings and blunt damage.
Magic Circle: - Despite displayed color, circle takes the color of the user's aura:
CD: 5 posts; thrice per thread.
Dur: Instant (if using one hand, takes 2 posts).
Name: Yuu (Harmony)
Rank: E-rank.
Magic Cost: 5.
Requirements:Class: Supplementary.
Range: Self/0 ft.
Element: Non.
Effect: Yuu is perhaps the easiest spell Kenpo Magic has to offer. A 'Harmony' occurs when both body and mind are in total sync, when a human would meditate or fall in trance state per belief. Yuu does exactly that: the sole purpose is to make the user enter that perfect sync mode in an instant, without the whole process. In other words, the spell makes the process of meditating much faster, as relaxing and reasoning with nature all happen in an instant.
Magic Circle: - Despite displayed color, circle takes the color of the user's aura:
CD: Non.
Dur: Instant.
Name: Saisho Shiren: Kijuujitsu (First Trial: Chi Way of Weilding)
Rank: E-rank.
Magic Cost: 5.
Requirements: Target must be visible.
Class: Supplementary.
Range: All.
Element: Non.
Effect: (NOTE: THIS SPELL IS PURELY ROLEPLAY BASED AND THEREFORE IT IS NEVER SET ON A TARGET.)
Kijuujitsu is the name of the test one undergoes to become an actual Kenpo Magic user. On the same time, it is a way to display skill for those that have already went through the test. When utilized upon a target, the caster must begin by dorming five, specific traditional handsigns, on the last one making the Magic Circle appear under their feet, in a very large form to signify intimidation and nothing else. It is mainly used to threaten the target, seeing if they're ready to face a menace of such magnitudr: this stage is named 'Kyoujin', Fear God. The second phase continues with the user seemingly casting necessary words to begin the trial, an incantation of the sort which varies per Kenpo Magic lines. The caster crouches and sends their arm as much as possible to the target's direction, with two fingers pointing at them and the other hand holding the sent wrist. This minor yet important stage is named 'Shikijin', Ritual God. From there on, the third stage automatically takes effect, and the target will see in their minds a blurry image of their aura's manifestation. Would they run from the giant vision, they fail but if they get close enough to touch it, they're deemed worthy. The image is blurry, but as the target gets closer they will notice it takes the form they fear the most. This phase is named 'Banjin', Forbidden God.
If the spell is used by the caster on themselves, though, all phases are irrelevant as without anything special, the user's aura in its current state appears in an illusionary fashion, meant solely for intimidation.
Magic Circle: - Despite displayed color, circle takes the color of the user's aura:
CD: Non; Once per target.
Dur: Self-Mode; Target-Up to target.