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 Shin Katari's Magic

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Skullkid Shura
Shin Katari
6 posters
AuthorMessage
Shin Katari
D-rank
D-rank
Shin Katari


Posts : 789
Jewel : 2275029
Join date : 2012-02-11
Location : Magnolia Town (Fairy Tail)

Character sheet
Character Name: Shin Katari
Magic of character: Fire Dragon Slayer magic
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeMon May 28, 2012 1:25 am

Primary Magic: Creature Summoning Magic
Secondary Magic:
Caster or Holder: Caster
Description: This magic is a very unique magic. It allows the user to summon a creature based around warriors and beasts. Small and weak beasts are easy to summon while strong and powerful creatures are much more advanced to summon.

The user can summon up to as many beasts or warriors as he wants but the more he summons, the more magic he wastes.

Shin can either command these creatures on command if he would like too. He usually lets them fight freely as there is no usual need for him to command. However, if he does need to control them, he will just say a command and they will do it.

Only a few of these creatures can talk. Most of the human warriors can except the beasts and what not.

Strengths:
This is a very versatile magic. The user can summon as many creatures he wants and can sub between others. Has both offensive and defensive capabilities. Each creature has it's own element. Each creature can be useful for different purposes. Each creature have there own spells.

Weaknesses:
A lot of mana is drawn from the user since each thing has it's own spells. If any one Shin's creatures takes a hit, he takes pain from that as well. If the creature is destroyed in the battle, he cannot be used again for the whole thread.

Name: Hero Kid (Summoning)
Rank: E
Magic Cost: 5 + 5 to keep active each post
Requirements: Enough mana
Class: Offense
Range: Self
Element: N/A
Effect: The only thing this creature can do is light up areas with it's armor and flashlights on it's hand.
Magic Circle:
Spoiler:
CD: One thread
Dur: Until Shin decides to sub it or until he runs out of mana
Spoiler:

Name: Light up cannon [Hero Kid]
Rank: E
Magic Cost: 5 + 5 to keep active
Requirements: Hero Kid to be active
Class: Supplementary
Range: 10 meters
Element: N/A
Effect: Hero Kid lights up an area up to 10 meters in front of him. Great to light up dark areas and find stuff.
Magic Circle: N/A
CD: Thread
Dur: 2 Post

Name: Celtic Guardian (Summoning)
Rank: D
Magic Cost: 10 + 5 to keep active each post
Requirements: Enough Mana
Class: Offense
Range: Self
Element: N/A
Effect: Shin summons a 5 ft Celtic Warrior for his offensive strength. He is an amateur swordsman and only uses his sword which has 1 spell. He is quite fast and skilled at dodging. He doesn't carry a shield with him.
Magic Circle:
Spoiler:
CD: Thread
Dur: Until Shin decides to sub it or until he runs out of mana
Spoiler:

Name: Celtic Slash [Celtic Guardian]
Rank: D
Magic Cost: 10
Requirements: Celtic Guardian
Class: Offense
Range: 10 meters
Element: N/A
Effect: Once Celtic Guardian uses this spell, his sword will start to glow bright yellow. Celtic Guardian can then slash at the wind and a crescent shaped boomerang will form from the light and hurl at the enemy at great speed. This boomerang thing is 1 meter long and 4 cm thick. It can be easily blocked.
Magic Circle: N/A
CD: 2 Post
Dur: 2 Post

Name: Great Focus
Rank: D
Magic Cost: 10
Requirements: Enough Mana
Class: Supplementary
Range: Self
Element: 15 Meters
Effect: This is by far, the only spell Shin can use. This spell increase the attack power of all his summons by 10% and no more. To cast this spell, Shin puts both palms on the ground. A magic circle will form [10 meter radius] and any of his creatures in the circle will gain attack power.
Magic Circle:
Spoiler:
CD: 3 Posts
Dur: 1 Post to power up


Last edited by Shin Katari on Tue Jun 26, 2012 4:08 pm; edited 6 times in total
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Skullkid Shura
D-rank
D-rank
Skullkid Shura


Posts : 139
Jewel : 2220234
Join date : 2012-03-26
Location : Oak Town (Tartaro Guild Member)

Character sheet
Character Name:
Magic of character:
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeMon May 28, 2012 3:35 pm

I really dislike your magic... it's just to powerful...

but really seing as the other mods approved it and such...
I want all of your Creatures to only have 1 spell at max, i'll let the other mods make a comment about this as well...

so far your spells look allright, only 1 more question...

if you summon a monster (which takes mana cost per spell) and fuse with it (which cost mana per post as well) does the mana cost get doubled?

and for celtic warriors spell.. describe it a bit more, like size and such...
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Shin Katari
D-rank
D-rank
Shin Katari


Posts : 789
Jewel : 2275029
Join date : 2012-02-11
Location : Magnolia Town (Fairy Tail)

Character sheet
Character Name: Shin Katari
Magic of character: Fire Dragon Slayer magic
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeMon May 28, 2012 5:22 pm

Bump

And about mana, yes.
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Fa
D-rank
D-rank
Fa


Posts : 99
Jewel : 2172555
Join date : 2012-04-09

Character sheet
Character Name:
Magic of character:
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeTue May 29, 2012 11:41 pm

I'm sorry, I can't accept this. Though there are no rules against it, this is obviously a blatant rip off of YuGiOh. However, the magic itself confuses me. Creature Possession? You're not possessing them, unless you want to count the fusion. You're summoning them out of thin air. Like a celestial wizard without the keys.


Last edited by Fa on Tue May 29, 2012 11:53 pm; edited 2 times in total
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Shin Katari
D-rank
D-rank
Shin Katari


Posts : 789
Jewel : 2275029
Join date : 2012-02-11
Location : Magnolia Town (Fairy Tail)

Character sheet
Character Name: Shin Katari
Magic of character: Fire Dragon Slayer magic
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeTue May 29, 2012 11:52 pm

I understand that it's a rip off of YuGiOh, I got the idea from Capsule monsters XD

And I think I have nerfed it quite well. Being able to only use one-spell, creatures only having one spell, etc.

Changed name to Fusion Summoning Magic
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Fa
D-rank
D-rank
Fa


Posts : 99
Jewel : 2172555
Join date : 2012-04-09

Character sheet
Character Name:
Magic of character:
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeTue May 29, 2012 11:54 pm

Are there at least any rules as far as actually summoning them? Because again, we have to keep in mind that the current resident summoners have to use keys.
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Shin Katari
D-rank
D-rank
Shin Katari


Posts : 789
Jewel : 2275029
Join date : 2012-02-11
Location : Magnolia Town (Fairy Tail)

Character sheet
Character Name: Shin Katari
Magic of character: Fire Dragon Slayer magic
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeTue May 29, 2012 11:58 pm

Not as of now. I'm working on them currently.
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Fa
D-rank
D-rank
Fa


Posts : 99
Jewel : 2172555
Join date : 2012-04-09

Character sheet
Character Name:
Magic of character:
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeWed May 30, 2012 12:02 am

Let me know when you're done and I'll take another look.
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Shin Katari
D-rank
D-rank
Shin Katari


Posts : 789
Jewel : 2275029
Join date : 2012-02-11
Location : Magnolia Town (Fairy Tail)

Character sheet
Character Name: Shin Katari
Magic of character: Fire Dragon Slayer magic
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeWed May 30, 2012 10:57 am

Changed Magic a bit
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Kami
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Kami


Posts : 83
Jewel : 2188800
Join date : 2012-05-27

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeWed May 30, 2012 11:55 am

edit yer last spell again it's element is 15m and you didn'T state how big that circle is or if your creatures need to stay in it for the buff, also, state how your creatures become more powerful do they become faster? Gain more defensive abilitis or do you support them by giving them magical made weapons to fight with or what?

also tell us about your creatures... can you command them? do they have a free will and act on their own?
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Theo
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Theo


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Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeWed May 30, 2012 4:19 pm

Sorry to bud in but i would like you to take off unlimited in the duration part of your magic. NOONE has unlimited magic and all spells must disappear at sometimes. So please change it to a reasonable duration number
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Shin Katari
D-rank
D-rank
Shin Katari


Posts : 789
Jewel : 2275029
Join date : 2012-02-11
Location : Magnolia Town (Fairy Tail)

Character sheet
Character Name: Shin Katari
Magic of character: Fire Dragon Slayer magic
Mana Bar:
Shin Katari's Magic Left_bar_bleue100/100Shin Katari's Magic Empty_bar_bleue  (100/100)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeWed May 30, 2012 6:53 pm

Bump on both!
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Kami
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Kami


Posts : 83
Jewel : 2188800
Join date : 2012-05-27

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeThu May 31, 2012 5:00 am

Approved 1/2
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Ardere Kasai
Moderator
Ardere Kasai


Posts : 710
Jewel : 2145435
Join date : 2012-05-17
Location : Magnolia, Fiore

Character sheet
Character Name: Ardere Kasai
Magic of character: Poison Dragon Slayer
Mana Bar:
Shin Katari's Magic Left_bar_bleue120/120Shin Katari's Magic Empty_bar_bleue  (120/120)

Shin Katari's Magic Empty
PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitimeSat Jun 02, 2012 2:18 pm

Approved: 2/2
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PostSubject: Re: Shin Katari's Magic   Shin Katari's Magic Icon_minitime

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