Name: Light Dragon's Holy Ray
Rank: B
Magic Cost: 30
Requirements: Light Dragon Slayer
Class: Offense
Range: 80 feet
Element: Light
Effect: Lance normally, but does not have to, clap his hands. In doing so he shall create 15 mini circles behind him. Each circle will fire off a beam of light that is able to pierce through most armor and can puncture organs and kill if hit in the right places. The beams will travel at speeds topping 55 mph. The beams will not cause bleeding when they cut through but will leave 2nd degree burns. The beams will be able to be controlled to a degree allowing Lance to make the beams follow his enemies. If they do hit they will be able to burn through certain armor and will feel like the equivalent of being hit by a spear going as speeds of 55mph and being high temperatures. The rays can target up to 5 different enemies at once.
Magic Circle: One large circle in front of him followed by several small circles.
CD: 4 post
Dur: instant
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Name: Light Year
Rank: A
Magic Cost: 40/ 20 to hold
Requirements: Light Dragon Slayer Magic
Class: Supplementary
Range: Self
Element: Light
Effect: This is Lance's newest speed spell. This time his body becomes a bright electric blue color allowing him to reach speeds close to 75mph. His reflexes are improved to ungodly amount. His physical attacks are boosted to extreme. His strength isn't increased but the speed added with this normal strength makes his attacks stronger.
Magic Circle: White Circle underneath him.
CD: 4 post
Dur: As Long as Lance can hold it
Name: Light Dragon's Miracle Light
Rank: A
Magic Cost: 40
Requirements: Light Dragon Slayer Magic
Class: Supplementary
Range: Self
Element: Light
Effect: A spell that will self activate if Lance has enough magic and is near death. A bright light will fill Lance temporary heal all his wounds for 4 post. During this time Lance's body will act as if it is fully healed though it is still badly damaged. If he is defected while in this ability he will have to be treated with extreme medical care. This is a last resort ability basic concept is Tsunade's tattoo that she uses. If Lance has enough magic to heal himself enough while during this mode when it deactivates he can possibly be left in wounded but stable state that can still move.
Magic Circle: None
CD: Can only be used once a thread
Dur: 4 post
Name: Light Dragon's Scales V1
Rank: B
Magic Cost: 30/ 15 held
Requirements: Light Dragon Slayer Magic
Class: Supplementary
Range: self
Element: Light
Effect: Lance is able to make a shroud of light around a person or himself. While the shroud is there damage is reduced by 50% and the person is healed every post it continues. Spells below B rank will not barely phase him. The scales will break if a spell A rank or above attacks him. The scales on his skin are a golden hue and will shimmer when hit by light.
Magic Circle: (Put the color of your magic circle here for when you activate a spell. Describe how it looks.)
CD: 4 post
Dur: 3 post
Name: Holy Destruction of the Light Dragon
Rank: A
Magic Cost: 40
Requirements: Twinkiling Stars V2
Class: Offense
Range: 150 feet
Element: Light
Effect: Lance will hold a hand out and create a magic circle in his palm. The orbs from twinkling stars will gather into his hand forming a large orb that is 20 feet in diameter. The orb will give off a light similar to the sun blinding those even looking near its vaccinate, if one does look at it they will become blind for this post and one after. The ball can be thrown causing extreme damage. The orb will also give off intense heat though Lance will not feel any of these effects. Lance can launch the giant ball and it will travel 50mph.
Magic Circle: CD: 5 post
Dur: instant
Name: Light Dragon's Commandment
Rank: A
Magic Cost: 40/ 20 held
Requirements: Light Dragon Slayer Magic
Class: Offense
Range: 10 feet
Element: Light
Effect: Lance claps his hand making a powerful thick wall of light that can block 1 S rank spell 2 A, 3 B, 4 C. The wall is 8 feet long and 10 feet tall, its is three inches thick. The wall will last for three oost or until destroyed.
b]Magic Circle:[/b] (Put the color of your magic circle here for when you activate a spell. Describe how it looks.)
CD: 5 post
Dur: 3 post
Name: Light Dragon's Holy Light of Healing
Rank: B
Magic Cost: 30/ 15 held
Requirements: Light Dragon Slayer
Class: Supplementary
Range: 100 feet
Element: Light
Effect: Lance will cast this spell and any allies that are within 100 feet shall begin to glow a soft golden color. The light is capable of causing hyper acceleration in cells allowing Lance's allies to heal at incredible rates. The spell is able to cure burns 2nd and 1st degree right on the spot while more sever burns take 2 post. Broken bones will heal in 2 post as well and any near fatal injuries will heal within 3 to 4 post depending on how sever the injury is. This skill can give a great advantage in battle since it allows Lance to heal multiple people at once though this spell can not be used on Lance.
Magic Circle: CD: 4 post
Dur: 4 post maximum.
Name: Holy Nova
Rank: B
Magic Cost: 30
Requirements: Light Dragon Slayer
Class: Offense
Range: 20 feet
Element: Light
Effect: Lance focuses a large amount of light energy into his fist. When enough has been charged, the user charges forward, quickly punching their opponent with all the stored energy, creating an explosion upon impact, further augmenting the damage taken. The damage of the blast is able to shatter bones and can cause 2nd degree burns.
Magic Circle: CD: 4 post
Duration: Instant
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