Name: Dragon's Inferno Rampage
Rank: B
Magic Cost: 30 (15 every post maintained)
Requirements: Fire Dragon Slayer Magic
Class: Offense/Defense
Range: N/A
Element: Fire
Effect: When in this mode the user is cloaked in a powerful flame specifically used as a supreme level of the Flame of Emotion attribute. As long as the mode is active this cloak of flame will encircle the user, giving him/her various advantages and abilities. This emanating flame grants the user a speed increase of 125% (roughly able to go 45mph at max speed) and a 75% increase in strength. The user can reach top speeds in 10 seconds and the strength is a continuous constant. With the extreme levels of heat and strength from the fire a strike in this mode would be an equivalent to the force of a C-rank attacking spell. The fire acts as a B-rank armor/shield, using the incinerating factor of the flames as a shield. In the initial activation the fire unleashes and fluctuates out in a vague look of the head and wings of a Dragon but from then on only emanates a foot or two from the user. The body is mostly obscured by the massive amount of fire, the only part that sticks out visual-wise is for the entire time the form is active, the user's eyes are a visible glowing red.
Magic Circle: N/A
CD: 4
Dur: Until dispelled
Spell Visual- Spoiler:
Name: Slayer's Ultimate Dragon Defense
Rank: A
Magic Cost: 40
Requirements: Dragon Slayer Magic
Class: Defense
Range: N/A
Element: N/A
Effect: This technique is only effective against Dragons and other Dragon Slayers. When a "Dragon's Roar" magical technique is used or breath-wise attack comes from a Dragon or Dragon Slayer at a rank equivalent or 1 rank higher than this defensive move it will cancel it out. The method works in this form: The user will see the incoming roar attack initiated by a Dragon or rival Dragon Slayer. The user will outstretch their hand, as in a palm thrust at the attack. The user will use their magical power and release it to create a magic circle that will take the full impact of the roar in question. This circle is 6ft in diameter and completely stops the roar in its tracks, not letting it past the circle even if the range is spread wider than the circle. This specific spell will subside once the roar is over. Like said before this specific spell is only applicable to Dragon and Dragon Slayer's Roar and Breath attacks, it can't be used as a defense against any other magic type.
Magic Circle: - Spoiler:
CD: 9
Dur: 1
Name: Dragon's Brilliant Strike
Rank: C
Magic Cost: 20 (30 with double effect)
Requirements: Fire Dragon Slayer Magic
Class: Offensive
Range: 10m radius
Element: Fire
Effect: The user summons the required magic to cause two magic circles to appear; one magic circle appears in front of the user and the other simultaneously appears in front of the chosen target. Each magic circle is about the circumference of a beach ball. When the circles are formed, the user can strike forth into the circle with any chosen body part, going right through the circle in front of him/her and any part that passed through the circle will come out of the other circle made near the target, out of the side facing the chosen location to be attacked. It is not body transportation as the portion that comes out of the attacking circle is a body part made of fire in a physical form made to look identical to the body part used by the mage but it is made entirely of fire and is 400% bigger in scale than the actual body part. If this attack lands a direct hit then it will send an opponent back several meters with the raw force and has the ability to break the weaker bones of the body (Ribs, fingers, toes). Armors can prevent any real bone breaking or true damage but the raw force will still send them back a distance. Burns caused by this attack are of the 2nd degree and will catch on the target if the blow is landed.
As a special ability the user can activate this spell in a double sense. This means the user can use the spell twice without cooldown time as long as they are activated at the same time. Naturally this double effect will cost more magic and will give a longer total cooldown afterwards.
Magic Circle: - Spoiler:
CD: 3 (5 with double effect)
Dur: 1