Primary Magic: Water Dragon Slayer, Lessons from the Deep |
Magic CircleSecondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: The lost magic of the dragons, taught to humans they've deemed worthy enough to learn the magic capable of killing dragons. From the dragon of the deep sea, Airetikos, Christiane-Gael's mother, her mother's mother, and the mistresses of the Chapel before them all learned their magic from Airetikos, including Christiane-Gael herself.
From Airetikos, Christiane-Gael has learned how to use water as a means of defense, of aggression. Combining the propensity of water dragons to use their environment as a means of maneuvering and their own ability to generate and manipulate water, Christiane-Gael is swift, subtle, and sneaky; qualities inherent in water dragon slayer magic. From the consumption of water, to the expulsion, control, and generation, it focuses on precision and control rather than destruction and power. After all, to kill a water dragon is more than to splash it with water, it take thinking, and acting like them to complete the unholy deed.
As of right now, with Airetikos long missing, Christiane-Gael has found herself without a mentor to further cultivate her magic. While Tartaros is a more than capable substitute, it behooves her to seek an actual water dragon to further develop her dragon slayer magic.
Strengths: Water is one of natures most destructive forces should it ever be given the opportunity. Hurricanes, typhoons, they can cause far more death and destruction than a mere wildfire can. But water is also the very thing life requires to survive, a tool, a means of murder for the sake of others or oneself. With her magic, Christiane-Gael can consume water to heal herself, somewhat solidify them, cool it to a close to a near freezing temperature, or heat it up to a boiling temperature. Even with all these options, Christiane-Gael still prefers using smaller, limited in size spells in order to maximize their efficiency and save her own energy. Fastidious even in the face of injury and/or death, Christiane-Gael utilizes her magic to its apex of utility when she is away from close quarters, but she is capable of using her magic to defend herself in those situations for a time.
Over elements historically deemed to be weak against water, such as fire, she still sticks to her slow and steady methodology, believing haste will get her nowhere. And against water mages, as long as she can consume them, Christiane-Gael should have little to fear.
Weaknesses:On the other hand, despite water having so many different forms, Christiane-Gael can only utilize the liquid state whether it be hot or cold. Meaning magic that can change her water's properties away from liquid will remove her ability to control them again. What's more, if she isn't careful, she may find its conducive properties help electricity travel through it far more quickly than she'd like; even through her if she isn't careful. As for her own water, as much as she would absolutely adore consuming water she is quite sure came from the junkyard of the deep seas, Christiane-Gael cannot consume her own water to heal herself and revitalize herself for battle.
Name: Fjord Water Dragon's Coolant
Rank: E
Magic Cost: 5
Requirements: Water Dragon Slayer
Class: Supplementary
Range: 10 ft
Element: Water
Effect: Sometimes it gets too hot, sometimes Christiane-Gael finds a cool room need to get colder. Usually used with a bowl of water, she finds it doesn't matter as long as it fits her magic circle. With this, she can chill any bowl of water within her magic circle. Not only does she have cold water if so desired, but the room will get colder, sooner or later.
CD: 1 post
Dur: Instantaneous
Name: Riverine Water Dragon's Breath of Life
Rank: E
Magic Cost: 5
Requirements: Water Dragon Slayer
Class: Supplementary
Range: 10 ft.
Element: Water
Effect: A recreational spell to give Christiane-Gael extra breathing time underwater. Forming a water bubble around her head, preferably when she is treading water in order to realize it's maximum benefit, she can stay under water and breathe as if she were on land for a finite amount of time before the spell dissipates.
CD: 1 post
Dur: 3 posts
Name: Riverine Water Dragon's Propulsion
Rank: D
Magic Cost: 10
Requirements: Water Dragon Slayer
Class: Offensive
Range: 10 ft.
Element: Water
Effect: An instant rapid movement spell to propel Christiane-Gael swiftly through the area. Magic circles will form near her intended area of acceleration and expel water in the opposite direction of her intended movement. Using this, it allows Christiane-Gael to speed up when she needs to, surprise someone when necessary etc.
CD: 1 posts
Dur: Instantaneous
Name: Marshland Water Dragon's Mist
Rank: D
Magic Cost: 10
Requirements: Water Dragon Slayer
Class: Defense
Range: 10 ft.
Element: Water
Effect: Calling upon the dampness of the area, Christiane-Gael can splash a certain area, usually by her, with boiling water to rapidly turn into mist and limit vision to said area until the mist clears (one post). This spell is about evasion, about distraction, to buy herself some time to either escape or weave her web of deceit. Therefore, by itself, this spell is nothing more than a parlor trick.
CD: 1 posts
Dur: 1 post
Name: Littoral Water Dragon Knives
Rank: D
Magic Cost: 10
Requirements: Water Dragon Slayer
Class: Offensive
Range: 15 ft.
Element: Water
Effect: From a magic circle in front of abdomen, Christiane-Gael slides her hands across it to draw in sources of moisture and create three mostly solidified water knives on each hand. Small knives, comparable to kitchen knives, are able to slice and pierce just past the skin and pierce just a bit more if thrown with enough velocity. In melee, these water knives act like any other knives. They are subject to the rules of parrying, of cutting etc.
CD: 1 post
Dur: Instantaneous
Name: Littoral Water Dragon's Scream
Rank: D
Magic Cost: 10
Requirements: Water Dragon Slayer
Class: Offensive
Range: 10 ft.
Element: Water
Effect: Inhaling in as much moisture as her lungs can handle at this stage from any available source, a magic circle will form in front of her mouth moments before she exhales a high pitched scream with as much volume as air she had gathered. Along with that, a stream of water capable of exerting acceleration pressure on affected area. At most, it can cause blunt damage, but nothing too serious; although, Littoral Water Dragon's Scream does propel through the air fast enough to catch people too close to her off guard and lose their balance. At worst, falling to an even worse situation.
CD: 2 posts
Dur: Instantaneous