Hole D-rank
Posts : 15 Jewel : 2119000 Join date : 2012-09-01
Character sheet Character Name: Magic of character: Mana Bar: (100/100)
| Subject: Veer's Drill Magic Tue Sep 04, 2012 7:56 am | |
| Primary Magic: Drill Magic Secondary Magic: (Must be filled in later. Magic you bought at the store goes here) Caster or Holder: Caster Description: Drill magic was first harnessed by the miners of Whitehaven. Though it's original purpose was not for the offensive, miners used it to burrow and uncover precious metals. This magic let them do this at un-parallel rates. Essentially drill magic is just a finer honed style of wind magic. Possessors of this magic tightly wrap wind together, spinning said wind in the process. Their body can be used as a medium for the magic. The wind is highly condensed, appearing white an cloudy. With this wrapped wind(formed in the shape of a drill) they can effectively drill/pierce into things. Strengths: Drill magic is very dangerous as it's sole purpose is to drill into things. It's power is highly condensed to small form, in it's focused area it is very dangerous. Used mostly in conjunction with melee. Weaknesses: As stated in strengths, the drill magic is used on a small scale, and is not easily spread out or used defensively. So the user must constantly stay on the offensive.
Name: Drill Magic: Finger Drills Rank: E Magic Cost: 5 MP Requirements: Drill Magic Training Class: Offensive Element: Wind Effect: The user wraps their wind magic around their fingers, creating small drills on each digit. Drill magic at this rank is very weak, and the small finger-drills have little potency. Only able to drill into softer substances like skin and dirt. These drills completely encompass the users fingers, and are only a small bit bigger than the fingers they cover. Magic Circle: The Drill magic circles are a very pure white, glowing with a beautiful vibrancy. Their outer rim is encircled in black, though glowing brighter deeper in. Eight swirls take position in the circle, separated far enough apart to be in the shape of an octagon. These swirls are connected by eight lines, which all converge to a larger swirl, positioned directly in the middle of the circle. CD: 1 post Dur: 3 posts
Name: Drill Magic: Militant Drills Rank: E Magic Cost: 5 MP Requirements: Drill Magic training Class: Supplementary Element: Wind Effect: Militant Drills is a technique that focuses power on preexisting drills. It's essentially the art of using a drill as a projectile. Firing the drill from the user to a chosen target. The power of the drill is obviously determined by the technique this one is paired up with. Using the users mastery of wind magic, in a blast of wind they shoot the drill at their opponent. Magic Circle: The Drill magic circles are a very pure white, glowing with a beautiful vibrancy. Their outer rim is encircled in black, though glowing brighter deeper in. Eight swirls take position in the circle, separated far enough apart to be in the shape of an octagon. These swirls are connected by eight lines, which all converge to a larger swirl, positioned directly in the middle of the circle. CD: 1 post Dur: 1 post
Name: Drill Magic: Hand Drills Rank: D Magic Cost: 10 MP Requirements: Drill Magic training Class: Offensive Element: Wind Effect: The user effectively wraps their wind magic around their hands. Letting it rotate, forming into drills. These drills encompass the users hands, and are only just a little larger than them. At this rank the drills have gained some power, allowing them to drill through things like wood, and bone. Magic Circle: The Drill magic circles are a very pure white, glowing with a beautiful vibrancy. Their outer rim is encircled in black, though glowing brighter deeper in. Eight swirls take position in the circle, separated far enough apart to be in the shape of an octagon. These swirls are connected by eight lines, which all converge to a larger swirl, positioned directly in the middle of the circle. CD: 3 posts Dur: 5 posts
Name: Drill Magic: Drill Belt Rank: D Magic Cost: 10 MP Requirements: Drill Magic training Class: Supplementary Element: Wind Effect: Drill belt is a wind type magic, that is based on supporting preexisting drills(This spell is used with drills that are already created). Generating winds from the user, they can control said drills in an area around their body. The area around their body that the drills can be controlled is limited, a space of five meters. Out of that range the user looses their grasp on the drills. Magic Circle: The Drill magic circles are a very pure white, glowing with a beautiful vibrancy. Their outer rim is encircled in black, though glowing brighter deeper in. Eight swirls take position in the circle, separated far enough apart to be in the shape of an octagon. These swirls are connected by eight lines, which all converge to a larger swirl, positioned directly in the middle of the circle. CD: 5 posts Dur: 5 posts
Name: Drill Magic: Drill burrowing Rank: D Magic Cost: 10 MP Requirements: Drill Magic training Class: Supplementary Element: Wind Effect: Drill burrowing is a technique were the users harnesses their drills (this spell is used with drills that are already created) to burrow underground. Either it be to avoid an incoming attack, or just to avoid being seen. This is an efficient way of traveling for the user. Magic Circle: The Drill magic circles are a very pure white, glowing with a beautiful vibrancy. Their outer rim is encircled in black, though glowing brighter deeper in. Eight swirls take position in the circle, separated far enough apart to be in the shape of an octagon. These swirls are connected by eight lines, which all converge to a larger swirl, positioned directly in the middle of the circle. CD: 2 post Dur: 2 posts
Last edited by Hole on Wed Sep 12, 2012 11:03 pm; edited 2 times in total | |
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Ardere Kasai Moderator
Posts : 710 Jewel : 2124935 Join date : 2012-05-17 Location : Magnolia, Fiore
Character sheet Character Name: Ardere Kasai Magic of character: Poison Dragon Slayer Mana Bar: (120/120)
| Subject: Re: Veer's Drill Magic Wed Sep 05, 2012 6:49 pm | |
| Add some sizes of the drills and such. | |
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Hole D-rank
Posts : 15 Jewel : 2119000 Join date : 2012-09-01
Character sheet Character Name: Magic of character: Mana Bar: (100/100)
| Subject: Re: Veer's Drill Magic Fri Sep 07, 2012 3:46 pm | |
| Edited.
Note: Finger Drills & Hand Drills are the only spells that actually create the drills. The other spells are used to augment the preexisting drills. | |
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Ardere Kasai Moderator
Posts : 710 Jewel : 2124935 Join date : 2012-05-17 Location : Magnolia, Fiore
Character sheet Character Name: Ardere Kasai Magic of character: Poison Dragon Slayer Mana Bar: (120/120)
| Subject: Re: Veer's Drill Magic Fri Sep 07, 2012 5:19 pm | |
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Aila S-rank
Posts : 408 Jewel : 2119133 Join date : 2012-05-29
Character sheet Character Name: Aila Magic of character: Requip:The Reaper Mana Bar: (300/300)
| Subject: Re: Veer's Drill Magic Wed Sep 12, 2012 11:00 pm | |
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