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 Takashi Senshi Tamashi Michi

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Posts : 58
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Join date : 2012-04-18
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PostSubject: Takashi Senshi Tamashi Michi   Takashi Senshi Tamashi Michi Icon_minitimeThu Jun 07, 2012 6:53 pm

Primary Magic: Takashi Senshi Tamashi Michi [The Exalted Way of the Warrior's Soul]
Secondary Magic:
Caster or Holder: Caster/Holder
Description: Takashi Senshi Tamashi Michi is not Lost magic, although it is a rather rare form of magic, as the practitioners of this magic have only passed their knowledge of this magic to a single successor. It is a form of weapon magic, although it varies greatly from the various types of magic regarded as weapon magic. To walk on the Takashi Senshi Tamashi Michi, one must be able to undergo great pain, live a disciplined life, and possess a particular virtue which will be the axis on which he will undergo a final ritual: in a dream, he will forge a weapon of choice from a materialized form of his pivotal virtue. When this is done, the dream weapon, called the 'zenken' or Virtue Blade, will manifest in the real world, and is the singular property of the owner. The zenken, while possessing a steel constituency, is technically not metal, is virtually indestructible, and cannot hurt its wielder in anyway, even going as far as insulating an electric shock which may be directed through it to shock its owner.

The magic in Takashi Senshi Tamashi Michi can be classified as weapon magic, in a way. The mage walking the Takashi Senshi Tamashi Michi excels in using speed, evasive footwork, endurance and their skill with the zenken to subdue an opponent. Due to their rigorous training, they will most likely be faster and hardier than their peers. Their magic revolves greatly around casting through the zenken, although they may have a number of spells that do not need the zenken to be used. All the same, these spells are totally physical spells and cannot be cast on anyone else but themselves. Concerning the zenken itself, the magic cast through it is more like an amplification of its properties, and not anything extraneous (for example, a mage cannot cast fireballs from his zenken, but he may utilize a heat-based move by striking the zenken on a surface to cause friction, and then amplifying the heat generated by the friction on the blade, or he can strike his zenken, amplifying the mechanical wave passing through the sword to form a shockwave along the edge of the blade). The owner of the zenken can also create clones of the zenken, albeit temporary, and can summon the sword to himself if it is away. The Takashi Senshi Tamashi Michi is a very versatile magic form, and its resourcefulness is often surprising to the user's foes. The motto of the zenken may very well be: "a sword for every occasion".
At no time whatsoever must the mage lose focus of his pivotal virtue which was used to form the zenken. If he does, his sword will be broken instantly, and he must undergo the dream ritual to forge it anew, after renewing his belief in his pivotal virtue.

Strengths:
A practitioner of the Takashi Senshi Tamashi Michi tends to be very hardy and quick on the battlefield. This means they tend to fight longer and faster than the average mage. With their speed and dexterity, they are masters of counterattacking and bypassing defenses to attack their foes.
The zenken cannot be used against its owner in any way. Even if it was used to strike its owner, the zenken would not so much as even bruise or scratch him.
Based on the deadly nature of a sword, a single hit, if placed well, is enough to end a match. With the practitioner of the Takashi Senshi Tamashi Michi being a master of his weapon, and the fact that his zenken is more or less an extension of his body, the chances are more that he will know how to execute such a hit.
Takashi Senshi Tamashi Michi practitioners are ambidextrous, and can easily switch their zenken from one hand to another in battle. This can surprise their opponent, who may expect to have an advantage after incapacitating their apparently dominant hand.

Weaknesses:
Most of the techniques of this magic are short-ranged, so the mage will have to spend time drawing close to attack his opponent.
If the mage's hands are incapacitated, he will be unable to hold his zenken, and as such, be unable to cast through it. The mage may still cast the physical spells which he knows that do not require the zenken, but all spells cast without the zenken are regarded as one rank lower.
If the mage loses his zenken, and is unable to summon it to him (because he is unable to speak or something), he will suffer a very great handicap. He may use a sword or a stick with great skill still, but as was said above, all his techniques will be counted as a rank lower than they are.



Name: Nidaime no Tamashi [Second Soul]
Rank: E
Magic Cost: 5 per post
Requirements: Zenken
Class: Supplementary
Range: Self
Element: None
Effect: This ability, while it is one of the most basic techniques one can learn with his zenken, it is also very fundamental. The caster, through his intimate connection with his zenken, is able to project his senses for a radius of 10 feet, giving him a sort of second sense. The caster becomes sort of a motion sensor, able to determine the location and activity of an opponent within 10 feet. This technique was created to handle the problem a swordsman faces when he is outnumbered in battle, and enemies are in his blind spot.
Magic Circle: A simple deep blue ring, with the kanji for ken (sword) in the center. The circle appears at the caster's feet.
CD: None
Dur: As long as the caster has magic

Name: Hayate [Sudden]
Rank: E
Magic Cost: 5 per post
Requirements: None
Class: Supplementary
Range: Self
Element: None
Effect: The caster imbues his limbs with magical energy, causing the muscles in his limbs to become lighter and quicker. As a results, the caster's motions become quicker. The caster cannot imbue all limbs with magic when performing Hayate; either it is the arms for quickened attacks, or the legs for faster movement and evasion.
Magic Circle: A simple deep blue ring, with the kanji for ken (sword) in the center. The ring appears at the caster's feet.
CD: None
Dur: For as long as the caster has magic.

Name: Utsusemi [Cicada]
Rank: D
Magic Cost: 10
Requirements: None
Class: Supplementary
Range: Self
Element: None
Effect: Utsusemi, named after the cicada, which sheds a brittle lifelike shell during ecdysis, involves the caster releasing magic energy on his skin. As soon as the magic energy has coated the caster, it creates a 'coat' of identical appearance on the caster. Once this 'coat' is created, the caster dashes away from the 'coat', which remains for a moment before dissipating. The coat will appear to anyone who can see it as a static and temporary double-image of the caster. While this technique has no offensive or defensive properties, it is rather useful for distracting opponents.
Magic Circle: A simple deep blue ring, with the kanji for ken (sword) in the center. The ring appears at the caster's feet.
CD: 2 posts
Dur: 1 post

Name: Musougiri [Dream Cutter]
Rank: D
Magic Cost: 10
Requirements: Zenken
Class: Offense
Range: 1 meter (sword-range)
Element: None
Effect: The caster pumps magic into his zenken, causing the weapon to gain an ethereal nature. Since the zenken was originally forged from a dream, this is easily possible. When performing the Musougiri, the zenken is capable of cutting intangible objects with ease. If used to strike a tangible object, it will merely pass through it, and if this is used on a living being, the being will feel the pain of a cut, though not as painful as a cut from a real sword. When using Musougiri, the caster cannot use his zenken to block attacks.
Magic Circle: A simple deep blue ring, with the kanji for ken (sword) in the center. Appears at the caster's feet.
CD: 2 posts
Dur: 1 post

Name: Ishi Danpen [Stone Shrapnel]
Rank: D
Magic Cost: 10
Requirements: Zenken
Class: Offense
Range: 3 meters
Element: Earth
Effect: Not exactly what would be called an elemental technique, Ishi Danpen simply involves the caster slashing his zenken along the ground upwards at an opponent. The magic pumped into the blade will dislodge fragments of the ground, along with a wave of dust and send them flying at the opponent to cause light damage, as well as temporary visual obscuring. The caster can also use this technique on a wall. Cannot be used on mud or water, or a place where there isn't a surface solid enough to have dislodged particles cause bludgeoning damage.
Magic Circle: A simple deep blue ring, with the kanji for ken (sword) in the center. Appears at the caster's feet.
CD: 1 post
Dur: 1 post
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Ardere Kasai
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Ardere Kasai


Posts : 710
Jewel : 2139435
Join date : 2012-05-17
Location : Magnolia, Fiore

Character sheet
Character Name: Ardere Kasai
Magic of character: Poison Dragon Slayer
Mana Bar:
Takashi Senshi Tamashi Michi Left_bar_bleue120/120Takashi Senshi Tamashi Michi Empty_bar_bleue  (120/120)

Takashi Senshi Tamashi Michi Empty
PostSubject: Re: Takashi Senshi Tamashi Michi   Takashi Senshi Tamashi Michi Icon_minitimeThu Jun 07, 2012 7:15 pm

This is good. I love your magic, very creative. I love looking at good spell apps like this.

Approved: 1/2
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Fa
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D-rank
Fa


Posts : 99
Jewel : 2166555
Join date : 2012-04-09

Character sheet
Character Name:
Magic of character:
Mana Bar:
Takashi Senshi Tamashi Michi Left_bar_bleue100/100Takashi Senshi Tamashi Michi Empty_bar_bleue  (100/100)

Takashi Senshi Tamashi Michi Empty
PostSubject: Re: Takashi Senshi Tamashi Michi   Takashi Senshi Tamashi Michi Icon_minitimeFri Jun 08, 2012 9:32 pm

Approved 2/2
Takashi Senshi Tamashi Michi 66j8kh
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PostSubject: Re: Takashi Senshi Tamashi Michi   Takashi Senshi Tamashi Michi Icon_minitime

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