The Phantom Thief D-rank
Posts : 12 Jewel : 2086000 Join date : 2012-10-16 Age : 26 Location : Malaysia
Character sheet Character Name: Magic of character: Mana Bar: (100/100)
| Subject: Alchemagic ( Pure ) [WIP] Wed Nov 07, 2012 10:26 am | |
| Primary Magic: Alchemagic ( Pure ) Secondary Magic: N/A Caster or Holder: Caster Description: Alchemagic is an evolved form of Alchemy. It succeeds Alchemy in the way that Alchemy only involves the manipulation of matter, whereas Alchemagic can also affect and manipulate energy to a certain extend. Alchemagic allows the caster to create and manipulate matter and energy in specific ways and for many different purposes. However, the caster's control over matter or energy that is affected by another person's magic is rather limited. All mages have their own magic signatures, once an object or energyform has been affected by a mage's magic, the magic signature of that mage will still linger on in that object or energyform. Some magic is powerful enough that it allows mages to "overwrite" another mage's lingering signature with their own, but that would require enough power, focus, energy and usually this can only be achieved by mages of the same type or another very specific type of magic. An Alchemage does not have this ability to overwrite the signature of other mages completely, except for other Alchemages.In a way, alchemagic bends the laws of physics and reality with magic to suit the caster's needs. However, there are many different forms of alchemagic. A first intersection would be caster and holder. Holders were the first to use Alchemagic through technologically advanced mediums. However, after the discovery of and the first experiments with alchemagic, casters were born with the natural gift of alchemagic. They were called "pure" alchemages. As time passed, more branches of alchemagic appeared. The root form; "pure" alchemagic remained the most powerful, but also the most rare. Strengths: - It allows the caster to significantly affect and manipulate the world around him. - Has a wide range of useful purposes and applications. - Is very versatile in offense and defense. Weaknesses: - The caster needs to collect and process a lot of knowledge before he can even begin using his magic properly. - Focus and precision are necessary. Alchemagic bends the laws of physics and reality, lack of accuracy may have devastating results for the caster.
Name: Perfect Atmosphere Rank: E Magic Cost: 5 Requirements: Class: Range: Element: Alchemagic Effect: Nugi spreads his fingers out to create a magical sphere(s) around his hand(s). Inside the sphere he can create any element or perform any (al)chemical reaction without having to worry about it being unstable or not performable. It allows for matter to exist within the sphere that usually would not be able to remain on earth because the requirements for it to stabilize and to exist cannot be met. However, the sphere also allows the matter inside of it to react or to influence matter outside of the sphere. The sphere keep surrounding the matter until Nugi cancels the sphere or until it reacts with matter outside of the sphere, even when Nugi is no longer holding the sphere around his hand. Magic Circle: CD: 1 Dur: 3
Name: Alchemage Aura Control Rank: E Magic Cost: 5 Requirements: Class: Range: Element: Alchemagic Effect: This Spell allows Nugi to influence ( non-magically influenced ) matter with his magic from a distance. He can extend his magical aura onto distant matter and cast his magic through the aura onto the matter. By using this Spell he gets rid of the limitation that he needs to touch matter to influence it, allowing him to use his Subatomic Microwave ability more freely. When the aura is extended onto matter, that matter gets Nugi's magical signature. Magic Circle: CD: 1 Dur: Instant
Name: Signature Telekenesis Rank: D Magic Cost: 10 Requirements: Class: Range: Element: Alchemagic Effect: This Spell allows Nugi to move matter that has already been influenced by his magic and that holds his "magical signature". The maximum volume Nugi can move is 1 cubic meter. This Spell allows Nugi to control the matter he reconverts from magical energy into matter after using his Subatomic Microwave ability. Magic Circle: CD: 1 Dur: 2
Name: Triple Point Rank: D Magic Cost: 10 Requirements: Class: Range: Element: Alchemagic Effect: This Spell allows Nugi to change the state ( solid, liquid, gas ) of the matter he manipulates freely. He can also adjust the speed of change. Whether it changes almost instantly or with a slow process is up to him. He can also create a Triple Point in which an element exists in all three states at the same time. Magic Circle: CD: 1 Dur: 2
Last edited by The Phantom Thief on Mon Nov 12, 2012 7:52 am; edited 1 time in total | |
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Ray-blaze B-rank
Posts : 82 Jewel : 2114700 Join date : 2012-08-29
Character sheet Character Name: Drayven Crosswind Magic of character: Lightning God Slayer Magic Mana Bar: (250/250)
| Subject: Re: Alchemagic ( Pure ) [WIP] Wed Nov 07, 2012 2:58 pm | |
| I apologize about this, but it appears there are a series of problems with this submission of yours. This ultimately means this application is going to be denied, at least for now.
I'd like to point out the fact you haven't an approved character to approve spells for. Even a "1/2" approval would be somewhat tolerable, but this simply won't do. I'll leave this for a week I suppose. You have the option of saving the material or whatever it is you may wish to do.
Next issue. I would also like to inform you about the magic explanation and magic itself.
#1: The magic lacks a true explanation of how it works. Only carrying depictions of its potential, effectiveness and rarity. We need to understand what it is. How it works. I read a part about phasing through objects and the time continuum. However I doubt those two qualities contribute to the "enormous power" of the magic. So how is it offensive?
#2: The ability to travel through time and space is a no-no. These are classes of magic the at the most simple stages still inadvertently affect others, in potential. This I cannot turn a blind eye to.
[Notes: You have a full week to address these issues or remove this topic. Remember, you'll need a character approved/completed before reaching this mark]
Again, I apologize for the inconvenience. | |
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